Flexing your game design muscle by designing 50 godawful games, but the overarching lore makes everyone think they are actually good

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Flexing your game design muscle by designing 50 godawful games, but the overarching lore makes everyone think they are actually good

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chevron_left I wasn't gonna start another war, but you can't stop playing on a loss! Never mind, the dodgeball game is good chevron_right